![]() Start Game Enabled: Start the quest as soon as possible.Quests which have no Event are started "manually", by calling Start, SetStage, or SetObjectiveDisplayed. Event: Any quest which specifies an Event can only be started by the Story Manager ("Start Game Enabled" will be greyed out).The higher the number, the higher the quest priority. A quest with low priority will give way to another quest's aliases with higher priority. The dialogue for higher priority quests will take precedence over the dialogue of lower priority quests, in cases where the dialogue "stacks" (shared topic types, or blocking/exclusive branches). Priority: Dialogue is assigned by priority.This is the in game name the player sees. Quest Name: Display name of your quest. ![]() ![]() ID: The ID, also referred to as Editor ID, is used by the Creation Kit to uniquely identify this record within a Data File. ![]()
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